Abrynis Wiki

Welcome to the Abrynis Wiki
Abrynis is the brain child of obsidian glenn, using elements from Advanced Dungeons and Dragons: Birthright to Dungeon and Dragons: Forgotten Realms, bringing in various elements of D&D fantasy and international myth and lore. It is an attempt to explain the questions and conflicts we face as a modern society, in the light of a mythical setting. I hope you enjoy the interpretation, and welcome you to add to the living myth that is, Heroes of Abrynis.

Abryrnis is the name of the universe which is the stage for heroic characters from all walks of life. Within it the known lands include many nations, many races. Primera, is the setting for the first chapter of the story. Tensions between elves and humans mount as a growning darkness spreads across the land by the hands of the dark lord Azerai. With it, the seeds of chaos are spread into the minds of all who fall ill under its spell. The universe is what you make of it. Fulfill your legacy and acomplish your dreams; for in Abrynis, anything is possible.

Contents

 * Races
 * Classes
 * Deities

Genesis


Long ago there was only light and shadow, Baelnir & Azerai. In their journey through the universe they found Eyriela, a beautiful spirit full of life. Life was something strange for both Baelnir and Azerai, for they knew nothing of its fragility and limits. Eyriela thus allowed both Baelnir and Azerai to take her on their journey through the cosmos. They both grew found of her, and naturally began quarreling over her attention, and in the process unknowingly taking what little life she had to offer. She died in the arms of darkness, in the arms of Azerai. Baelnir blamed his brother for her death and exiled him to the farthest reaches of the multiverse. He thus embraced her tightly only to find out that she had had given birth to several young gods in her death. Azerai, seeking revenge, took some of the young for himself.

The creation of the new gods signaled the procession of ages. From now on the cosmos would be aligned to each god on a rotating axis bringing growth and cataclysm in a timescale unimaginable to mere mortals. The first god to take this role was Eratha, who is the direct descendent of the life energy Goddess Eyriela. However, instead of allowing Baelnir and Azerai the chance to destroy her as her mother had, Eratha remained virgin. Forever keeping vigilance on the cosmos. The age of Eratha is the age of Dragons. Long ago, dragons once were the dominant race of Abrynis. Long before humanoids were able to make tools, Dragons rules the Earth and skies. The Age of Serpents as its otherwise known saw the rise and fall of the ancient dragon-kind that invented the first uses of magic. The Age of Serpents ended with the rise of the Enderdragon, who killed the last of the great dragons and created the dark alternate dimension known as "The End"

The second age was one of turbulent times and the rise of the nether forces of evil. The Age of Nahala, otherwise known as "The Age of the Reckoning" saw the ravaging of the old worlds, and the creation of the alternate dimension known as "The Nether". Where Nahala rules over a cast of demons aligned with Azerai and legions of zombiepig men left over from the Age of Serpents. The Nether at one point infected the material plane with its abominations. Zombies began to sweep the dark nights of Abrynis. Out of this dark existence the first elves, gnomes, and elementals created the early astraal empires. These power centers existed at the gateways between  the nether and the material world. The end of these times were seen with the re-unification of the summer court. They created new races to combat the dark forces. In the name of Eyriela, humans, halflings, and dwarves were created. Dwarves quickly dominated their mountain holds as the humans and halflings slowly crawled into the light of civilizations. The end of the Age of Reckoning was brought by a great war. The struggle for life to win over death. Eventually life won, and the dark forces were banished into the darkness. This allowed the paragon race known as humans to evolve into the great tribes of the next Age.

One of the first worlds seeded by Eyriela was called Primera. It is a world largely uninhabited. The tribes claim to have witnessed some of the events of the seeding through a phenomenon sages call "dreamwalking". The sages say there were two previous ages to Abrynis, and that we live in a third age; the Age of the Huntress. Ideas spread and the tribes all grew into distinct cultures as hunting parties basked in Hethea's blessings. Cities began to grow, and the tribes settled down. These tribes have now grown into clans and kingdoms, where might and magic rule the land. We enter Primera in an age of new ideas and new discoveries. What the Age of Hethea(the Hunteress) will bring is unclear. But what is certain, is that the old ways will never be the same again.



// Origin of the Races



Primera

The Wild Elves of Primera call these forests home. They live out of a great tree known to the common races as "The Great Song Tree". Dark Forests cover the elven lands across the Eastern woodlands. A recent human colony was set up on the elven coastline called, Ankeg Arbor. Scores of adventurers and colonists arrive by boat over the treacherous Miere Rhuann. Many fleeing the strange drought that has hit the western human kingdom of """". Not much else is known past the feral elves and the few humans who cling onto survival. There are several who have vowed to create their own destiny, and in this world the doors to legacy are wide open.



((FOOTNOTE: PRIMERA

As maps will be wiped and the plugins will improve. We would have to allow room for multiple worlds in our loreset. Thus at the end of this age, there could be a cataclysmic event, bringing old players into a new world following a lore driven storyline plot.))

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ADDITIONAL IDEAS

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<p class="MsoNormal">Genasi (Elemental Lords)

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<p class="MsoNormal">Aerdvi    - Earthlord

<p class="MsoNormal">Aegin'zar - Waterlord

<p class="MsoNormal">Avan'vir -  Windlord

<p class="MsoNormal">Ahara'tar - Firelord

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<p class="MsoNormal">NOTE ON GENASI-

<p class="MsoNormal">We can add the elemental subtypes possibly, this would give us a unique twist on the human, half-human dynamic in fantasy.

<p class="MsoNormal"> <h2 class="MsoNormal">Apply for Whitelist Here: -172-rpg-kingdoms-alpha-✔towns-✔survival-✔pve-✔247-✔economy-✔18-✔whitelisted-✔-events-✘pvp-✘griefing