Ranger

Rangers are bad-ass! They use there bows as main weapons to deal a lot of damage fromn afar.

base-max-health: 16

max-health-per-level: 8

permitted-armor:

- LEATHER

permitted-weapon:

- WOOD

- STONE

- IRON

- BOW

special abilities:

Favored Enemy:
 * A ranger can improve the attitude of an animal. The ranger rolls a check and adds his ranger level + his Wisdom bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.Wild Empathy:subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. (ie. culture, or sub-types)Wild Empathy:At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including stacking the one just selected, if so desired) increases by 2.

Wild Empathy: lvl 2


 * To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 10 blocks of one another under normal visibility conditions. Generally, influencing an animal in this way takes a minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Endurance: lvl 3


 * A ranger gains endurance and doesn't suffer from fatigue in long running.

Animal Companion: lvl 4


 * At 4th level, a ranger gains an animal companion selected from the following list: pig, dire rat, dog, riding pig, eagle, hawk, owl, or wolf. This animal is a loyal companion that accompanies the ranger on her adventures as appropriate for its kind.