Rouge

To be a rogue is an uncanny life. No two rogues are alike. Some are stealthy theives, while others are silver-tounged tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they do share is a knack for versatility, adaptablility, and resourcefulness. In general, rouges are skilled at getting what others don't want them to get: entrance into a locked vault, safe passage past a deadly trap, secret battle plans, a guard's trust, or some random person's pocket money.

Rogues depend on their skills to help them get by. Being moderately good nimble fighters helps as well. Play as a rouge if you are looking to be a master of a skill or a jack-of-all-trades.

base-max-health: 12

max-health-per-level: 6

attack bonus per level: +1

permitted-armor:

- LEATHER

permitted-weapon:

- WOOD_AXE <|==== (SAP/CLUB/BATON)

- STONE_SWORD

- STONE_AXE

- IRON_SWORD

- DIAMOND_HOE <|==== ( RAPIER/SCIMITAR/QUICKBLADE)

- BOW

special abilities:

Sneak Attack


 * When a rouge can successfully strike an opponent when they are unable to defend or are caught off-guard, their hit can a vital spot for extra damage dependent on their level.


 * Level 1-2 +3 Damage


 * Level 3-4 +6 Damage


 * Level 5-6 +10 Damage


 * Level 7-8 +13 Damage


 * Level 9-10 +16 Damage


 * Level 11-12 +20 Damage


 * Level 13-14 +23 Damage


 * Level 15-16 +26 Damage


 * Level 17-18 +30 Damage


 * Level 19-20 +33 Damage

Trapfinding


 * Rouges, and only rouges, may search for hidden traps. Using their Intellegence Modifier as a bonus.

Evasion: lvl 2


 * A rogue can leap out of danger with a successful reflex save. Using their Dexterity Modifier as a bonus.

Trap Sense: lvl 3


 * A rouge gains the intuitive ability to avoid danger from traps. They gain +1 bonus to Armor Class and Reflex saves at 3rd level.


 * Level 6 - +2 Bonus


 * Level 9 - +3 Bonus


 * Level 12 - +4 Bonus


 * Level 15 - +5 Bonus


 * Level 18 - +6 Bonus


 * Level 20 - +7 Bonus

Uncanny Dodge: lvl 4


 * A rouge is able to dodge an attack even when unaware. They retain their Dexterity Bonus to their Armor Class in this instance, although they still lose their Dexterity Bonus if immoblized.